Research - Questionairres

This is a questionairre I made about collecting, which I handed out to my classmates so I could get some different perspectives on my theme. Doing this also helped me get an idea of how my work might be percieved by an audience, as the answers revealed how people feel when they look at sentimental or nostalgic objects. This seemed to be a balance of happy and sad feelings - bittersweet. 

I did a couple of drawings in my sketchbook using the text I had gathered from my survey. The first one is inspired by one of Tom Hackett's newspapers that he published, which featured lots of wavy lines of text (out of context quotes from collected conversations) and silhouetted motifs. I liked that his text takes the eyes on a journey and creates a feeling of motion and energy like the passing nature of speach. I used fragments of text from my survey that I felt were most powerful or interesting.

 

One of the answers to my question about why we keep childhood objects was simply 'Sentimental bitch :) ' which I thought was perfect. I like how it it honest and straight to the point, and the assertiveness is what informed my choice of writing which was bold and filled the page - I also used intense shades of pink which demand attention. I really like the idea of using this as the name of my cards, it would be a playful way of creating a distinctive brand. The sassiness also reminds me of some of the collectables I have researched which have very cheeky, cartoon-like expressions. 

The next survey I made was to help in the rating process of my featured objects. I asked participants (aged between 20 and 60) to rate the images out of 100 according to a set of headings what will appear on my cards in a Top Trumps style.

Initially I was going to work out averages from the results and use that as my final number for the cards but I didn't have many people take part so I decided to just use them as guidelines. It was a useful thing to do as well because my partner pointed out that funtionality doesn't have to be about whether it's useful, but more about how good it is at what it is designed to do, and this made me think more carefully about my ratings. For example, the carebear gets a high functionality rating because it is good at being a comforting, friendly soft toy. However my small vintage piggy bank gets a really low functionality rating because A) it is too small to fit much money in, B) you have to smash it to get the money out and C) the slot doesn't fit certain larger coins. 

The results for kitsch, novelty and weirdness were quite varied due to the subjective nature of the question, while the nostalgia element depended on things like the age of the person and what their childhood was like.

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